Why the Lore in Brave Frontier is Perfect
For many players, cutscenes can be a nuisance. When I started playing, I simply fast forwarded through all of the cutscenes without a care in the world. It wasn’t until my good friend, Fafnir, pointed out just how amazing the lore was, that I truly realized that Brave Frontier does lore perfectly. While the cutscene format may seem like a hindrance, Gumi does an amazing job at creating new stories, and masterfully executing their lore ideas through cutscenes. I find that I like the current format better than an animated format, because it allows the viewer to extrapolate as to what exactly happened in between, and during cutscenes. This allows the viewer to further enjoy the cutscene by imagining the various battles and interactions. Alongside this, players who do not wish to partake in the cutscenes are given full ability to skip them. Unless you’re speaking with Lucius, God of this Gate!
Furthermore, Gumi does an amazing job of writing lore. Despite the fact that the majority of players simply do not care about the lore of any given content, the few that do are always supplied with plenty of interesting ideas, plotlines, and more. One example of this is Fates of the Fallen, my personal favorite lore (and content). Within Fates of the Fallen, Gumi expands on several lines of previous lore, such as Everlasting Embrace, Drowning Darkness, and even lore about characters that have been released for quite some time prior to the GQ. Within Fates of the Fallen, Gumi makes countless references to H.P. Lovecraft, one of the greatest horror authors of all time. This masterful blend between references and original content creates a riveting story that continues well outside of the Brave Frontier omniverse. This also allows players to theory craft, forcing them to think outside of the box about what may come next.
Within Fates of the Fallen, Gumi expands on the previous lore of Everlasting Embrace, and brings to a close the epic saga of Aimhyr. Within this plot line, we are introduced to characters like Tsovinar, Sero-Anya, Tevarius, and more. While most of the characters are original, Tsovinar takes after a classic H.P. Lovecraft character: Cthulhu. Tsovinar, being the Goddess that she is, is modeled after Cthulhu in many ways, most notably being her appearance, and manner of speaking. Tsovinar, alongside her naga servants, speaks R'lyehian, an ancient language spoken by many of the characters in H.P. Lovecraft’s famous horror novels. Seemingly insignificant tie-ins such as this allow the reader to be plunged into a world that is both familiar and unfamiliar.
Alongside the pop-culture tie-ins that Gumi adds into lorelines such as Fates of the Fallen, Gumi also adds tie-ins to their own lore. If you pay close attention, many of the more powerful characters in each loreline have a specific manner of speaking. L̵i̷k̴e̸ ̷t̸h̶i̶s̴. Often called Zalgo text, this manner of speaking is shared in only specific moments, and only by characters that would be considered extremely powerful in their own right. Small references to other lorelines within the Brave Frontier omniverse allow lore-hungry players like myself to craft theories across tons of different stories, and across the Brave Frontier universe itself.
All in all, Gumi does an excellent job in creating lore for Brave Frontier. Be it expanding on old lore, or creating an entirely new plotline, the Brave Frontier omniverse is one of the greatest pieces of lore in modern gaming. By combining their own original ideas with those of critically acclaimed authors and mythos, Brave Frontier is an excellent melting pot of interesting characters. Tied together by a completely optional cutscene system, Gumi truly has perfected the art of world building.